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Coaches May 21, 2026

Coaches, Your Players Need Half Turn Drills In Training

Lee Jones coaching on pitch with Coaches Coach This thumbnail text for Joner Football coaches blog

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Coaches, this has to be in your sessions.

Getting players on the half turn is not a nice little extra. It is one of the details that decides whether your players can play forward or whether every possession becomes safe, slow and predictable.

Most players lose the ball before they even touch it.

That is not always because their technique is terrible. It is often because their picture is poor, their body shape is closed and the session has never really demanded that they receive to go forward.

If you are coaching players who want to play in the modern game, half turn work needs to be part of the weekly diet.

Do not just coach the pass

A lot of sessions are built around passing patterns, but the receiving detail gets left alone.

The ball travels. The player waits. They receive square. They need two touches to turn. The defender has already recovered. Then the coach shouts, play quicker.

But the player cannot play quicker because the setup before the touch was wrong.

You have to coach the moment before the ball arrives.

Where is the player looking? Have they checked their shoulder? Can they see the space? Is their body open? Are they low enough to move? Is their first touch taking them somewhere useful?

That is the detail.

Start with the picture

The scan is the most important part.

If the player has not checked, they are guessing. They might turn into pressure. They might miss the forward space. They might set back when they could have broken the line.

Build scanning into the practice from the start.

Do not let it become a token head movement either. Players can fake a scan. The question is whether they actually saw something.

Ask them:

What did you see?

Could you turn?

Where was the next space?

What was the defender doing?

Now the drill becomes game-real.

Coach open body shape properly

Open body shape is not just standing sideways.

The player has to be balanced. Low. Ready to shift weight. Able to receive across the body and accelerate out.

If the pass arrives and the player is too upright, too square or too heavy on the wrong foot, the first touch becomes slow.

You want players receiving in a position where the next action is already loaded.

Receive. Turn. Go.

That is the standard.

Inside the Joner Football App, this is the kind of technical detail coaches can use straight away. Sessions, voice-over drills, coaching points and full examples that help you build the work properly instead of just throwing cones down.

Give players more than one turning solution

Players need different ways to solve the same problem.

Use these three ideas in your session design.

1. Open body half turn

The player scans, opens up, receives across the body and plays forward quickly.

2. Kill and shift

If pressure is arriving, the player kills the ball to stop the pressure, then shifts and accelerates. This is brilliant for players who panic when the defender is close.

3. No touch turn

If the pass is soft, the player can drop the knee and shoulder at the right time, let the ball travel and still break the line.

That last one is a big one. Soft passes happen in games. Players still need a solution.

Add gates to force better first touches

One simple progression is to add two small gates.

The player receives from a wall, teammate or server, then has to take the touch through a gate and accelerate.

Now the touch has a target. The player cannot just turn vaguely. They have to control direction, timing and speed.

Make it competitive if the group can handle it.

How quickly can they get through the gate?

Can they do it on both sides?

Can they scan before the ball arrives?

Can they choose the correct gate based on the information they receive?

That is where the session starts to come alive.

Coach the acceleration after the turn

This is the part a lot of players miss.

They do the scan. They open up. They take the touch. Then they come out slowly.

That kills the whole action.

Once the player has turned, they have to attack the space. The half turn is not the finish. It is the entry point into the next action.

So coach the acceleration. Coach the first three steps. Coach the loaded foot. Coach the mindset to go forward when the space is there.

The app should help your session planning

Joner Football App coaches session planner screen
Coaches can use the app for session ideas, voice-over detail and sharper progressions.

Coaches do not need more random drills saved on their phone.

They need sessions with purpose, clear progressions and coaching detail that actually changes players.

That is why the Joner Football App has a coaches section. You can use it for session ideas, voice-over detail, full training examples and technical topics like first touch, scanning, receiving and playing forward.

If your players cannot receive on the half turn, your team will struggle to play through pressure.

So build it into your training this week.

Put players in positions where they have to check, receive, turn and accelerate.

Then use the app to keep building the detail behind it.

Try the world's number 1 football APP free, or open the coaches section if you want more session ideas you can use straight away.

Watch the full YouTube breakdown here: https://www.youtube.com/watch?v=bmih3V54v6Y

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